Grand Theft Auto IV is a 2008 open world 
action-adventure video game published by Rockstar Games, and developed 
by games developer Rockstar North in the United Kingdom. It has been 
released for the PlayStation 3 and Xbox 360 video game consoles, and for
 the Windows operating system. The game involves a separate timeline and
 world than its predecessors[citation needed], starting the fourth "era"
 in the Grand Theft Auto series, and is set in fictional Liberty City, 
based heavily on modern day New York City.[a] The game follows Niko 
Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the 
United States in search of the American Dream, but quickly becomes 
entangled in a world of gangs, crime, and corruption. Like other games 
in the series, GTA IV is composed of elements from driving games and 
third-person shooters, and features open world gameplay, in which 
players can interact with the game world at their leisure. Grand Theft 
Auto IV also features several online multiplayer modes.
Two expansion packs have been developed for the game,
 originally released as downloadable content for the Xbox 360 version 
throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony 
feature new plots that are interconnected with the main GTA IV 
storyline, and follow new protagonists. The two episodes have been 
released together for all platforms as a stand-alone game called Grand 
Theft Auto: Episodes from Liberty City. A bundle that contained both the
 original GTA IV game and the Episodes was also released, titled Grand 
Theft Auto IV: The Complete Edition. The 2009 handheld game Grand Theft 
Auto: Chinatown Wars revisited the Liberty City of GTA IV.
As the first game of the critically acclaimed series 
to appear on seventh generation consoles, Grand Theft Auto IV was widely
 anticipated. A major commercial and critical success, it broke industry
 records with sales of around 3.6 million units on its first day of 
release and grossing more than $500 million in revenue in the first 
week, selling an estimated 6 million units worldwide. As of September 
2011[update], the game had shipped over 22 million copies. Grand Theft 
Auto IV won numerous awards from both gaming and mainstream press, 
including several recognitions as Game of the Year, and is in the 
highest ranks on several professional game critic review-aggregating 
websites. In late 2011, Rockstar Games announced that Grand Theft Auto V
 was in full development. On 2 November 2011 after much speculation a 
trailer of Grand Theft Auto V was released.
Contents
1 Gameplay
- 1.1 Combat and police response
- 1.2 Vehicles
- 1.3 Communication
- 1.4 Multiplayer
Gameplay
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  | This section needs additional citations for verification. (December 2010) | 
Quite like its predecessors, the core gameplay of GTA
 IV consists of giving the player a large, open world environment in 
which to move around freely. On foot, the player character can walk, 
run, jump, climb over obstacles and swim, as well as use weapons and 
perform basic hand-to-hand combat. Players can steal and drive a variety
 of vehicles, including automobiles, boats, helicopters, and 
motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's 
Euphoria engine, which combines artificial intelligence, bio-mechanics 
and physics to make open, non-linear environments that allow players to 
explore and choose how they wish to play the game. Although completing 
most of the storyline missions are necessary to progress through the 
game and unlock certain content and parts of the city, they are not 
required, as players can complete them at their own leisure. When not 
attempting a storyline mission, players can free-roam, giving them the 
ability to do activities. Side missions such as locating and destroying 
criminals in the police car database or participating in street races 
can keep the player occupied for hours.
It is possible to have many active missions running 
at one time, as some missions run over the course of several days and 
require the player to wait for further instructions or events. The 
player can also attempt a variety of optional side missions. Grand Theft
 Auto IV also contains morality choices at many points throughout the 
game, which alter the storyline appropriately depending on the player's 
choice. Which of the game's two different endings occurs is determined 
by one of these choices.
 Combat and police response
 
Combat in Grand Theft Auto IV has been reworked to include a cover system.
Gunfights in GTA IV are conducted using a 
third-person system. The game's cover system allows the player to deftly
 move between cover, to fire blindly, aim freely, and target a specific 
enemy. Individual body parts can also be targeted. Additionally, Niko 
can perform "cinematic executions" at certain points in the story. 
Niko's health is shown by a green semicircle on the left side of the 
mini-map, while a blue semicircle on the right represents armour. When 
locked on a target, their health and (if applicable) armour level 
appears in the target circle. There are more hand-to-hand combat moves 
than in past games in the series, namely punching, kicking, 
"alternative" punching, dodging and blocking, disarming an opponent, and
 counter-attacking.
If Niko is injured, he can recover health by eating, 
drinking soda, sleeping, using medical kits, using his mobile phone to 
call for paramedics, using a "cheat", calling one of his girlfriends for
 medical advice, etc. Body armour can absorb gunshots and explosive 
damage but is gradually used up in the process. If Niko's health level 
reaches zero, the action stops, and he re-appears at the nearest 
hospital having lost some money (but retaining his weapons).
The Wanted Level system has changed from previous 
Grand Theft Auto games. Although their star levels are retained (which 
increase with the number or severity of criminal acts by the player, 
with corresponding increases in law enforcement interference), the law 
enforcement agencies which may pursue the player have changed, with the 
focus on making them more realistic. In previous Grand Theft Auto 
titles, as wanted level rose the player was pursued by increasingly 
well-armed and violent agencies, culminating with the Army at the 
highest wanted level. In Grand Theft Auto IV, the police are assisted by
 NOOSE (National Office of Security Enforcement — a parody of SWAT and 
DHS) officers at a three-star wanted level, who are joined by either 
NOOSE's Tactical Response Unit (a parody of the NYPD ESU) or FIB 
(Federal Investigation Bureau — a parody of the FBI) at even higher 
wanted levels. Like previous GTA games, a police helicopter pursues the 
player at a three-star wanted level, but this is replaced by a 
helicopter gunship at the five-star level, though it utilises 
sharp-shooters rather than its mounted gatling guns.
When the police are in pursuit of Niko, a circular 
search area appears on the map in which the police will be looking for 
him. The area grows with increased wanted level, and re-centres itself 
on Niko's location if he is spotted by the police. If the player escapes
 from the search area without being seen by law enforcement units, and 
can stay out of sight of police for a short time without committing any 
more crimes, the search is soon aborted. This is different from the 
previous methods of evading authorites such as changing clothes and 
collecting bribes. Wanted levels can also be lost either by changing the
 colour of the current vehicle, or entering a safehouse and going to 
sleep. The player has the option of attempting to escape arrest before 
being handcuffed, at the cost of increasing the wanted level by one star
 (the traditional bold letters that note "Busted" for arrest are 
absent), although the police will immediately open fire. However, this 
move is only possible with a one star wanted level, as the police will 
focus more on killing the player at higher wanted levels, rather than 
arresting him.
 Vehicles
Common to the rest of the series, vehicles are the 
predominant means of travel in GTA IV. Every vehicle in the game uses 
the in-game minimap as a GPS device. "Way-points" can be placed on the 
map, plotting the shortest legal route between Niko and the destination 
on the minimap. The player can also hail a taxi or cab, which allows 
travel between destinations without having to drive. The journey can 
also be skipped, so the player arrives at their destination instantly. 
However, if the player decides to skip the journey, it will cost them 
more money. During car chases, the player can focus the camera on the 
target vehicle by holding the cinematic camera button, and also free-aim
 and fire out of the vehicle using one-handed firearms. The player may 
also drop grenades or Molotov cocktails. The player cannot pilot 
fixed-wing aircraft, which was possible in previous games of the series,
 but can still pilot helicopters. The game also lacks parachutes, though
 they were later reintroduced in Grand Theft Auto: The Ballad of Gay 
Tony. The player can also take the Subway system. This allows the player
 to travel quickly between stations across the city. The service is very
 cheap, as the cost is only $1 per station. There are 26 stations in 
total across the map, however a 27th station, called Dukes Blvd is 
closed for maintenance.
 Communication
Whereas previous games in the series frequently used 
public telephones to relay missions to the player, in GTA IV a 
"Whiz"-brand mobile phone is used. It has several uses, including 
viewing text messages and appointments, arranging to meet friends for 
activities, and also for choosing to retry failed missions. The player 
can also take photos for certain missions, and call 911 to summon the 
emergency services. The police will arrest felons, and paramedics are 
able to restore Niko's health. The phone also allows access to the 
game's multiplayer mode. The player can also call other characters to 
talk to them, or ask for a service that they can provide, such as 
transportation or a reduction in wanted level. Also, cheat codes may be 
entered by dialling certain numbers on the mobile phone.
The game also features several different in-game 
databases that Niko can make use of. An in-game version of the Internet 
can be used by accessing the Internet café chain, "TW@", located 
throughout the city or by accessing a computer in a safehouse. There are
 over 100 fictitious websites that can be accessed within the game, and 
Niko can also send and receive email (including junk mail) and set up 
prospective dates. Although the Internet café was seen in Grand Theft 
Auto III, internet browsing was not possible. In a police vehicle, Niko 
can use an in-car computer to access Liberty City's criminal database, 
discover information about various criminals in Liberty City and even 
track them down for a reward. The game also features in-game television 
programming, with several viewable channels featuring programmes and 
advertisements. The television shows cover a wide variety of genres, 
including a history channel, reality shows, card games, and cartoons.
 Multiplayer
Grand Theft Auto IV includes online multiplayer, with
 15 modes of play available. It supports up to 16 players (32 players in
 the PC version) and allows players to explore the entire city. Hosts of
 the games can control many variables, such as police presence, traffic,
 and weapons. The console editions of the game do not feature any split 
screen or LAN multiplayer modes, but the PC version does have LAN 
support. All versions of the game include voice chat.
The online games are split into ranked and unranked 
matches. The reward for the ranked gameplay is cash, which determines 
players' ranks. Players use a customisable character in the majority of 
play modes, and cash earned during play gradually makes more 
customisation options available.[citation needed]
Several different game modes are available. Team 
based gameplay modes include Team Deathmatch, where 2–8 teams compete to
 accumulate the most kills in a traditional deathmatch; Team Mafiya 
Work, in which 2–8 teams compete to complete contract work for the 
"mafiya", such as escorting/killing targets or stealing cars; Team Car 
Jack City where 2–8 teams compete to steal cars and earn money for 
keeping them undamaged; Cops n' Crooks, featuring a team of cops who 
must compete against a team of crooks (which features the "All for One" 
variation – requiring the cops to kill the crooks' "Boss" before he is 
escorted to the extraction point – and the "One for All" variation – 
requiring the cops to kill all of the crooks before they reach the 
extraction point); and Turf War, involving two teams who compete to take
 control of designated areas of the map and control them for as long as 
possible.
The game also includes a variety of racing and 
cooperative modes, which include Race, in which players race through 
checkpoints in a traditional automobile race; a GTA race variation, 
where players race through checkpoints in an automobile race, with the 
ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode 
that requires players to collect a person from the airport and safely 
escort him to the extraction point before the cops kill him; Deal 
Breaker, a co-op mission that requires players to assault a construction
 site captured by enemies, then chase a group of enemies before they 
escape; and Bomb da Base II, a co-op mission that requires players to 
clear out a ship, then destroy it with explosives, referencing the 
mission Bomb Da Base from Grand Theft Auto III which featured a similar 
objective of destroying a ship with explosives. The game also features a
 Free Mode, in which players have the entire map open to explore, with 
no end goal or mission to complete.
Certain features from the single player mode are 
disabled in the multiplayer modes, such as the bowling, darts, and pool 
mini-games. The cheats, clubs and Internet café and some forms of 
transport (i.e. subway trains and taxi ride) are also disabled.
Synopsis
Grand Theft Auto series
fictional chronology
| GTA era 
1961 – London, 1961GTA 2 era1969 – London, 1969
 1997 – Grand Theft Auto
 
1999 – Grand Theft Auto 2GTA III era 
1984 – Vice City StoriesGTA IV era1986 – Vice City
 1992 – San Andreas
 1998 – Liberty City Stories
 2000 – Advance
 2001 – Grand Theft Auto III
 
2008 – Grand Theft Auto IV 
The Lost and DamnedThe Ballad of Gay Tony 
2009 – Chinatown WarsGTA V era 
TBA – Grand Theft Auto V | 
 Plot
Grand Theft Auto IV follows the story of Niko Bellic,
 a thirty-year-old veteran of an unnamed war in Eastern Europe, who is 
haunted by the betrayal of his 15 man army unit. Ten years later, after a
 smuggling run goes bad due to a betrayal from a partner, Niko leaves 
Eastern Europe to escape the anger of his employer, Ray Bulgarin. After 
six months in the merchant navy (serving aboard the cargo ship The 
Platypus), and believing the stories of his cousin Roman, Niko comes to 
Liberty City to pursue the American Dream as well as searching for 
Florian Cravic, the man he believes to be the traitor of his unit. After
 his arrival, however, Niko quickly learns that Roman's tales of riches 
and luxury were lies concealing struggles with gambling debts and 
loansharks, and that Roman lives in a dirty apartment rather than a 
mansion.
Niko defends Roman from his loansharks several times,
 eventually killing Vlad Glebov, Roman's Russian loanshark, for having 
sex with Roman's girlfriend Mallorie. Niko also begins dating a friend 
of Mallorie's named Michelle and befriends Jamaican drug and arms dealer
 "Little" Jacob Hughes. Niko also befriends steroid junkie and chop shop
 owner Bruce "Brucie" Kibbutz.
After Vlad's murder, Niko and Roman are kidnapped by 
members of the Liberty City Bratva, on order of Mikhail Faustin and his 
associate, Dimitri Rascalov. However Faustin is not angry with Niko for 
killing Vlad, and instead hires him. Niko quickly learns that Faustin is
 a psychopath when Faustin orders him to kill the son of Kenny Petrović,
 the most powerful man in the Liberty City Bratva. Dimitri tries to 
negotiate an agreement, but Petrović demands revenge. Dimitri presents 
Niko with two options: either Niko assassinates Faustin, or he dies. 
However, when Niko meets with Dimitri to collect on the assassination, 
Dimitri betrays Niko to his angry former employer Ray Bulgarin. Niko 
manages to fight his way through the ambush but Dimitri and Bulgarin 
escape.
Immediately afterwards Niko and Roman are forced to 
escape to Bohan when their apartment and taxi company are destroyed in 
arson attacks by Dimitri's men. To make ends meet Niko takes jobs for 
former gangbanger Manny Escuela, prominent drug dealer Elizabeta Torres,
 Irish mobster Packie McReary, and Algonquin drug dealer Playboy X. Niko
 also becomes an errand boy for both Mafia Capo Ray Boccino and crooked 
Deputy Police Commissioner Francis McReary.
However, things go poorly in Bohan: one of the drug 
deals that Niko is working for Elizabeta turns out to be a sting and 
another is busted. After the latter incident, Niko's current girlfriend 
Michelle then reveals that she works for a government agency and entraps
 Niko into working for Michelle's agency, known only by its cover: 
United Liberty Paper. Niko kills several known or suspected terrorists 
for the agency in exchange for the promise of assistance in finding the 
man who betrayed Niko's unit. The Liberty City Police Department begins 
to close in on Elizabeta, who kills Manny Escuela when he attempts a 
citizens arrest. Soon afterwards Elizabeta is arrested. According to the
 ingame news channel, Weazel News, she is sentenced to 300 years 
imprisonment (that is, 30 counts of drug posession with a sentence of 10
 years each).
Niko assists Ray Boccino in a conflict diamond deal 
with Jewish Mafia Capo and diamond dealer Isaac Roth, which goes badly 
and leads to the diamonds being stolen by Luis Lopez and the money being
 stolen by Johnny Klebitz. In retaliation Boccino sends Niko to kill 
Roth and Johnny's friend Jim Fitzgerald.
In exchange for Niko's help, Boccino locates Florian 
Cravic, the man that Niko has been searching for. But when Niko 
confronts Cravic he discovers that Florian has changed his name to 
Bernie Crane and has become an effeminate homosexual. Niko immediately 
determines that Bernie is not the person responsible for his unit's 
betrayal, leaving him one remaining suspect: Darko Brevic.
Niko also works for both Playboy X and Playboy's 
mentor Dwayne Forge. After Niko kills Playboy's business partners as a 
favour for Forge, the relationship between Playboy and Forge becomes so 
poisonous that each asks Niko to kill the other, leaving Niko a choice 
between the two.
While in Algonquin Niko develops a strong connection 
with the McReary family, including Packie's older brothers Gerald and 
Derrick, and their sister Kate, with whom he begins a non-sexual 
relationship. Together Niko, Packie, and Derrick, along with "Saint" 
Michael Keane, heist the Bank of Liberty in Algonquin. However, the 
robbery does not go smoothly; Michael is killed and the others are 
forced to shoot their way out past the police to escape. After the 
robbery Niko works with Gerry McReary to destroy the relationship 
between the Ancelotti Crime Family and their Albanian muscle-men.
Meanwhile Derrick spends most of his share on drugs 
and alcohol, and sends Niko to eliminate former partners he believes are
 informing on him. Soon Francis McReary becomes concerned that Derrick's
 drug behaviour could ruin his plans to become police commissioner, and 
tells Niko to kill Derrick. Soon after Derrick asks Niko to kill Francis
 first giving Niko a choice between the two. In either case Niko is 
invited to the McReary funeral and informed that Gerry has been 
arrested.
After his incarceration, Gerry contacts Niko and asks
 him to help in the kidnapping of Gracie, the daughter of the Don of the
 Ancelloti Family, in exchange for a ransom of the "cursed" conflict 
diamonds stolen by Luis Lopez. However after exchanging Grace to Gay 
Tony for the diamonds, Niko and Packie are surprised by Ray Bulgarin, 
who claims the diamonds are his. In the ensuing gunfight the diamonds 
are thrown into a passing dumptruck and lost.
Niko also does work for the Pegorino family in 
Alderney, mainly with Associate Phil Bell, stealing heroin, and later 
for Don Jimmy Pegorino. This leads to a war between the Pegorinos, 
Pavanos, and Ancellottis. Eventually, after working for Pegorino several
 times, Niko is sent to kill Ray Boccino because Pegorino is convinced 
Boccino is an informant.
Toward the end of the story, United Liberty Paper 
locates Darko Brevic and brings him to Liberty City as a final reward. 
Niko confronts Darko, who is now a drug-addicted wreck, and learns that 
Darko betrayed the group for $1,000. The player is then left with the 
option of either executing or sparing Darko. Having dealt with his past 
Niko is summoned by Pegorino, who demands one final favour: to help with
 an extremely lucrative deal on the heroin in collusion with Dimitri 
Rascalov.
Finale
The story features two possible endings depending on 
the choice made by the player at this point in the game: to strike a 
Deal with Dimitri or exact Revenge on him. In both endings Niko sees 
Pegorino as an enemy for allying so closely with Dimitri, and both 
antagonists are killed. The major difference in each ending is that 
either Roman Bellic in Deal or Kate McReary in Revenge dies.
If the player chooses to go through with the Deal, 
Niko meets Phil Bell to retrieve the money once Dimitri delivers the 
heroin to another location. However Dimitri takes the heroin for himself
 instead. Niko and Phil are forced to fight to escape, but retrieve the 
drug money regardless. Kate McReary, who was against making the deal, is
 disappointed with Niko and refuses to attend Roman and Mallorie's 
wedding. At the wedding, an assassin sent by Dimitri kills Roman with a 
stray bullet as Niko disarms and kills him. A devastated and vengeful 
Niko follows some henchmen to where Dimitri and Pegorino are hiding. 
There he witnesses Dimitri betray and kill Pegorino out of greed before 
escaping in a chopper. Niko chases Dimitri to Happiness Island, where 
Niko kills Dimitri in the shadow of the Statue of Happiness. The story 
ends with Niko concerned for the well-being of his soul. After the end 
credits, Mallorie reveals to Niko in a phone call that she is pregnant 
with Roman's child, later Kate calls Niko saying that she will be there 
for him.
If the player chooses to exact Revenge, Niko ambushes
 Dimitri on the cargo ship Platypus and executes him. In the aftermath, 
Roman and Mallorie's wedding takes place and Jimmy Pegorino, furious 
after Niko's betrayal, commits a drive-by shooting outside the church 
killing Kate McReary. However, now that Pegorino has lost his ally 
Dimitri and angered both Niko (and thereby his many friends) and the 
five mafia families, the entire underworld of Liberty City wants him 
dead and he goes into hiding. Niko follows some henchmen to Pegorino's 
location where Niko attempts to kill him, but Pegorino escapes. Niko 
chases and executes Pegorino in the shadow of the Statue of Happiness. 
After the end credits, Roman reveals to Niko in a phone call that he and
 Mallorie are expecting a child and if it is a girl, they will name her 
Kate in memory of Niko's girlfriend. Packie later calls him and states 
that he will stay in Liberty City to take care of his mother, after 
mourning for the loss of his sister .
 Setting
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  | This section does not cite any references or sources. (September 2012) | 
 
GTA IV's rendition of Liberty City closely resembles modern New York City 
Grand Theft Auto IV takes place in a redesigned 
version of Liberty City consisting of four boroughs, based on four of 
the boroughs of New York City. Broker is the equivalent of Brooklyn; 
Queens is Dukes; Bronx is Bohan and Manhattan is Algonquin. Adjacent to 
the city is the independent state of Alderney, based on Northern New 
Jersey and named after the Channel Island of the same name. The 
developers omitted a Staten Island-esque area, believing that gameplay 
based in such an area would not be fun. There are three minor islands 
present: Charge Island (based loosely on Randall's Island), Colony 
Island (based on Roosevelt Island), and Happiness Island (based on 
Liberty Island and complete with a parody of the Statue of Liberty 
called the Statue of Happiness). Initially, the city's bridges are 
locked down due to a terrorist threat, and the player is constantly 
pursued by police if they are crossed, but eventually the blockades are 
lifted and the player is able to cross the Broker, Algonquin and 
Northwood Heights bridges and explore the rest of the city. The "Francis
 International Airport" is based on several New York City-area airports,
 most notably LaGuardia and JFK.
 Main characters
 
The protagonist Niko Bellic with the main antagonist Dimitri Rascalov at a seaside amusement park.
The characters that appear in Grand Theft Auto IV are
 diverse and relative to the respective boroughs of Liberty City they 
are based in; belonging to various gangs and ethnic groups. The player 
controls Niko Bellic, a veteran of the Yugoslav Wars. According to Dan 
Houser, virtually none of the characters from the previous games would 
return, as "most of the characters we liked were dead," further 
evidenced by in-game graffiti bidding farewell to these characters.
Unlike previous games in the series, the voice actors
 of Grand Theft Auto IV do not include notable and high-profile 
celebrities, instead opting for lesser known actors, except for such as 
Michael Hollick, Jason Zumwalt, Timothy Adams and Coolie Ranx. Katt 
Williams and Ricky Gervais, one of the more famous cameos that appear, 
have their likenesses and comedy depicted in an in-game comedy club. 
Actress/singer Juliette Lewis, meanwhile, provides a radio DJ voiceover 
as herself.
Soundtrack
Like previous games in the Grand Theft Auto series, 
Grand Theft Auto IV features a soundtrack that can be heard through 
radio stations while the player is in a vehicle. Liberty City is 
serviced by 19 radio stations, three of which are talk radio stations. 
The other stations feature music from a large range of genres. There are
 notable inclusions to the game's soundtrack, such as tracks from Jean 
Michel Jarre, Genesis, David Bowie, Smashing Pumpkins, The Sisters of 
Mercy, Seryoga, Bob Marley, Don Omar, The Who, Electric Light Orchestra,
 Queen, Black Sabbath, Philip Glass, Simian Mobile Disco, Bathory, Nas, 
Ne-Yo, Kanye West, R. Kelly, Lloyd, Miles Davis, Loose Ends, Elton John,
 ZZ Top, R.E.M., MC Lyte and Barry White.
The theme song of Grand Theft Auto IV is "Soviet 
Connection" composed by Michael Hunter, who also composed the theme for 
Grand Theft Auto: San Andreas. People who provide voices for the radio 
DJs include fashion designer Karl Lagerfeld, musicians Iggy Pop, Femi 
Kuti, Jimmy Gestapo and Ruslana, and real-life radio talk show host 
Lazlow Jones. Saturday Night Live actors Bill Hader and Jason Sudeikis 
appear on the liberal and conservative radio talk shows respectively, 
with Fred Armisen playing several guests on Lazlow's "Integrity 2.0". 
Numerous other comedians, including Jim Norton, Patrice O'Neal, Rick 
Shapiro, and Robert Kelly, as well as radio hosts Opie & Anthony 
appeared on the radio and/or as characters in-game.
The game uses a similar music system to that of Grand
 Theft Auto: San Andreas. In other games in the series, each radio 
station was essentially a single looped sound file, playing the same 
songs, announcements and advertisements in the same order each time. 
With the radio stations in Grand Theft Auto IV, each sound file is held 
separately, and sequenced randomly, allowing songs to be played in 
different orders, announcements to songs to be different each time, and 
plot events to be mentioned on the stations.[citation needed] Certain 
songs are also edited to incorporate references to the fictional Liberty
 City.
Following a partnership between Rockstar Games and 
Amazon.com, players are able to purchase real world MP3s through GTA 
IV's in-game mobile phone. Players are able to mark radio songs that 
they like by dialling ZIT-555-0100 on Niko's phone. They will then 
receive a text message providing the name of the song and the artist. If
 registered on Rockstar's 'Social Club' website, a player will also 
receive a real world e-mail with a link to an Amazon.com playlist where 
all of the player's marked songs will be listed and available to 
purchase.
Development
 
Mural ad for the game on a wall in New York City, July 2007.
Work on Grand Theft Auto IV began in November 2004, 
almost immediately after the release of Grand Theft Auto: San Andreas. 
Around 150 game developers worked on Grand Theft Auto IV, led by core 
members of the Grand Theft Auto III team. The game uses Rockstar's own 
RAGE game engine, which was previously used in Rockstar Table Tennis, in
 combination with the Euphoria game animation engine. Instead of 
pre-written animations, Euphoria uses procedural animation to control 
the way the player moves, enabling character movements to be more 
realistic. The Euphoria engine also enables NPCs to react in a realistic
 way to the player's actions. In one preview, a player knocked an NPC 
out of a window and the character grabbed onto a ledge to stop himself 
from falling. The game also uses middleware from Image Metrics to 
facilitate intricate facial expressions and ease the process of 
incorporating lip-synching. Foliage in the game is produced through 
SpeedTree.
Grand Theft Auto IV sees a shift in the series to a 
more realistic and detailed style and tone, partly a result of the 
transition to consoles which offered high-definition graphics and the 
new and improved capabilities of such consoles. Rockstar co-founder Dan 
Houser said "what we're taking as our watchword on [GTA IV] is the idea 
of what high definition actually means. Not just in terms of graphics, 
which obviously we are achieving, but in terms of all aspects of the 
design. [...] You know, trying to make something more realistic, more 
held together, but still retaining the overall coherence that the other 
games had." Art director Aaron Garbut said one of the reasons they 
decided to set the game in New York because "we all knew what an 
amazing, diverse, vibrant, cinematic city it is. [...] And since we were
 hoping to push the detail, variety and life, for lack of a better word,
 to such a degree it seemed that basing the game in a city so synonymous
 with these things was a great fit." Dan Houser added "because we were 
working in high definition and we knew we'd need a shitload of research,
 we wanted to be somewhere where we had a foothold." The developers 
consciously avoided creating a block for block recreation of New York 
City, Dan Houser said "what we've always tried to do is make a thing 
that looks real and has the qualities of a real environment, but is also
 fun from a game design perspective." The Grand Theft Auto IV rendition 
of Liberty City is far more detailed and is the largest individual city 
in the Grand Theft Auto series. Although smaller than San Andreas, 
Liberty City is comparable to it in terms of scope when "the level of 
verticality of the city, the number of buildings you can go into, and 
the level of detail in those buildings" are taken into account. The goal
 for Liberty City was to have no dead spots or irrelevant spaces, such 
as the wide open deserts in San Andreas. To achieve a realistic 
environment, the Rockstar North team, based in Edinburgh, Scotland, made
 two trips to New York for research, one at the start of the project 
(which is done with every GTA game) and another smaller one further into
 development. A full-time research team, based in New York, handled 
further requests for information ranging from the ethnic minority of a 
neighbourhood to videos of traffic patterns.
The story of Grand Theft Auto IV was written by Dan 
Houser and Rupert Humphries. Unlike previous Grand Theft Auto games 
which have a strong cultural or cinematic influence, "[GTA IV doesn't] 
really have any cinematic influences", said Dan Houser, "we were 
consciously trying to go, well, if videogames are going to develop into 
the next stage, then the thing isn't to try and do a loving tribute or 
reference other stuff. It's to reference the actual place itself." 
Houser also said, "In terms of the character, we wanted something that 
felt fresh and new and not something that was obviously derived from [a]
 movie. [...] Maybe [we] could do something ourselves that would live 
alongside that stuff."
Music supervisor Ivan Pavlovich said "[we had] to 
pick the songs that make New York today what it is, but make sure they 
won't feel dated by the time the game comes out." The developers 
contacted over 2,000 people in order to obtain recording and publishing 
rights. They even hired a private investigator to locate the relatives 
of late Skatt Bros. member Sean Delaney to license the band's song, 
"Walk the Night". Citing sources close to the deals, Billboard reported 
that Rockstar paid as much as $5,000 per composition and another $5,000 
per master recording per track. Developers originally considered letting
 players purchase music by going to an in-game record shop and for Niko 
to have an MP3 player, but both ideas were cut. DJ Green Lantern 
produced tracks exclusively for the game's hip-hop radio station The 
Beat 102.7. Record label owner and record producer Bobby Konders, who 
hosts the in-game radio station Massive B Soundsystem 96.9, went through
 the extra effort of flying to Jamaica to get dancehall artists to 
re-record tracks to make references to the boroughs of Liberty City.
The Corporate Vice-President of Microsoft's 
Interactive Entertainment Business division, Peter Moore, announced at 
E3 2006 that the game would appear on Xbox 360, by rolling up his sleeve
 to reveal a GTA IV temporary tattoo. Rockstar Games initially appeared 
to be committed to the original 16 October 2007 release date; however, 
Wedbush Morgan analyst Michael Pachter suggested that Take-Two may 
choose to delay the release of the game in order to boost its financial 
results for 2008 and to avoid competing with the release of other highly
 anticipated titles, such as Halo 3. Rockstar responded by saying that 
Grand Theft Auto IV was still on track for release in "late October". On
 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss 
its original release date of 16 October 2007 contrary to their previous 
statements, and would be delayed to their second fiscal quarter 
(February–April) of 2008. In a later conference call with investors, 
Take-Two's Strauss Zelnick attributed the delay to "almost strictly 
technological problems ... not problems, but challenges." It was 
revealed that technical difficulties with the PlayStation 3 version of 
the game contributed to the delay, along with storage problems on the 
Xbox 360. On 24 January 2008, Take-Two announced that Grand Theft Auto 
IV would be released on 29 April 2008. As the release date approached, 
Rockstar Games and Take-Two marketed the game heavily through various 
forms, including television ads, Internet video, billboards, viral 
marketing, and a redesigned website. A special edition of the game was 
also released for both the PlayStation 3 and Xbox 360. At a Take-Two 
shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced 
that GTA IV had already "gone gold" and was "in production and in trucks
 en route to retailers". The game was eventually released for the 
PlayStation 3 and Xbox 360 video game consoles in Europe, North America,
 and Oceania on 29 April 2008, and in Japan on 30 October 2008. A 
Microsoft Windows version of the game was released in North America on 2
 December 2008 and in Europe on 3 December 2008. It was made available 
on Steam on 4 January 2009. Overall, Grand Theft Auto IV took over 1000 
people and more than three and a half years to complete, with a total 
cost estimated at approximately $100 million, making it one of the most 
expensive games ever developed (as of 2012 only Star Wars: The Old 
Republic has been reported to have a higher development cost than that 
of Grand Theft Auto IV).
  Episodic content
 
The cover art for Grand Theft Auto: Episodes from Liberty City.
Two episodic packs for Grand Theft Auto IV have been 
released. These two episodes were first released separately on Xbox Live
 as downloadable content (DLC), requiring the original game to play. 
Following that in October 2009 they were released together as part of a 
standalone game called Grand Theft Auto: Episodes From Liberty City for 
the Xbox 360 that does not require the original Grand Theft Auto IV 
media to be playable. The first expansion is entitled The Lost and 
Damned, originally released on 17 February 2009. The second is entitled 
The Ballad of Gay Tony, released on 29 October 2009. Both episodes were 
released for PlayStation 3 and Microsoft Windows on 13 April 2010 in 
North America and on 16 April 2010 in Europe.
Jeronimo Barrera, Vice President of Product 
Development for Rockstar Games, has said that the episodes are 
experiments because they are not sure that there are enough users with 
access to online content on the Xbox 360. Take-Two Interactive's Chief 
Financial Officer, Lainie Goldstein revealed that Microsoft was paying a
 total of $50 million for the first two episodes.
In January 2010 Rockstar announced that the DLC as 
well as Episodes From Liberty City would be made available for the 
PlayStation 3 and Microsoft Windows on 13 April 2010 in North America 
and 16 April 2010 in Europe.
Grand Theft Auto IV: The Complete Edition, including 
the original Grand Theft Auto IV and its two episodic expansions, was 
listed on online stores before being confirmed by Rockstar. The 
compilation was released on PlayStation 3, Xbox 360, and Windows on 26 
October 2010 in North America, and 29 October in Europe.
The Lost and Damned
The first episode, titled The Lost and Damned, was 
released on Xbox Live on 17 February 2009. The episode features a new 
central character, Johnny Klebitz, a member of Liberty City's biker gang
 The Lost, which was featured in several GTA IV missions. Dan Houser 
stated the episode shows "a different side of Liberty City".
The Ballad of Gay Tony
The second episode, Grand Theft Auto: The Ballad of 
Gay Tony, was released on 29 October 2009. The episode features a new 
central character, Luis Fernando Lopez, an assistant to nightclub owner 
Tony "Gay Tony" Prince, and follows him as he resolves the conflicts of 
his friends, family, and boss.
 Updates
Upon the game's release, Kotaku reported that several
 PlayStation 3 and Xbox 360 owners had complained of the game freezing 
during the initial cut-scene, rendering it unplayable. It was also 
reported on Kotaku that the online multiplayer was down on release day 
for most PlayStation 3 users. On 7 May 2008, Rockstar released a patch 
for the PlayStation 3 version of the game to improve the multiplayer 
experience. According to Rockstar, the update prevents GameSpy's servers
 from being overloaded and therefore reduces the impact on those servers
 that were causing the game to stutter and lock up. Further multiplayer 
fixes were made available on 23 June 2008.
On 27 October 2008, Rockstar released an update which
 added Trophy support to the PlayStation 3 version. Like Achievements on
 the Xbox 360, Trophies may be unlocked by completing certain unique 
tasks.
On 15 November 2008, another patch (1.04) was released for the PlayStation 3 version of the game.
On 12 December 2008, a patch (1.0.1.0) was released 
for the Microsoft Windows version of the game. This patch added 
DirectInput support, enabling non-Microsoft controllers to be used.
On 24 January 2009, another patch (1.0.2.0) was 
released for the Microsoft Windows version of the game. It fixed many 
performance and graphical issues as well as correcting issues created by
 the first patch.
On 20 February 2009, a patch was released for the 
European and Australian releases of the game, fixing an error caused by a
 previous update to The Lost And Damned, which had reversed regional 
censorship rules for the European and Australian editions of the game.
On 21 March 2009, a third patch (1.0.3.0) was 
released for the Microsoft Windows version of the game. This fixed many 
major graphic flaws such as headlights on the player's car consuming too
 much GPU power.
On 19 June 2009, a fourth patch (1.0.4.0) was 
released for the Microsoft Windows version of the game. Rockstar Toronto
 called it a 'Maintenance Update' and said that it is in preparation for
 a future patch. Rockstar says this patch "ensures all copies of the 
game are properly aligned for the next gold master build pressing".
On 4 September 2009, another patch was released for 
the Xbox 360 version of the game. It was released to patch cheat 
exploits in Xbox Live multiplayer.
On 10 November 2009, a fifth patch (1.0.0.4) was 
released for the Microsoft Windows version of the game. It fixed some 
minor bugs, improved keyboard mapping and added some cheating 
deterrents.
On 23 March 2010, a patch (1.06) was released for the
 PlayStation 3 version of the game. The intro music was slightly 
modified to begin after the opening logos. In preparation for the 
downloadable content, trophies for The Lost and Damned and The Ballad of
 Gay Tony were added. The options for online multiplayer matches were 
completely re-ordered ("Auto-Aim" placed at the top, rather than 
"Location") to better fit players' priorities. The multiplayer invite 
problem which occurs when having more than 50 people on a friends list, 
has been fixed. The glitch that occurs in Bomb Da Base II, which kicks 
all players back to single player mode has also been fixed. Also any NPC
 in single player mode that gets injured will get in the back of the 
ambulance when they recover. Also new dialogue was integrated. An 
explosion in the sky in "Out Of Commission" is enhanced, and it is 
implied that it is the explosion of Bulgarin's jet (both missions take 
place at the same time).
 Community features
The Rockstar Games Social Club is a web site that 
displays the gameplay statistics of registered users and feature 
competitions and awards based on player activity within the game. The 
Social Club web site was announced on 27 March 2008 and launched on 17 
April 2008. The main features of Social Club launched on the same date 
of the game itself 29 April 2008. Social Club will also provide online 
features for Rockstar's latest Midnight Club game, Midnight Club: Los 
Angeles. Social Club consists of multiple parts. It initially included 
the LCPD Police Blotter, The Story Gang, The 100% Club, The Hall Of 
Fame, The Liberty City Marathon and The Zit.
In an interview with PlayStation World magazine, 
Rockstar mentioned that they will "heavily support" Sony's PlayStation 
Home, a community-based service for the PlayStation Network. Rockstar 
also mentioned that visitors to their PlayStation Home apartment would 
receive 'goodies' such as clothing for their avatar and items and 
decorations for their own PlayStation Home apartment.
 Windows version
 
The Windows version of GTA IV includes a replay editor. This screenshot 
shows the Clips interface which is used to capture game footage.
System requirements
|
| Minimum
Recommended
Windows
Operating system
CPU
Memory
Hard drive space
Graphics hardware
Sound hardware
Network 
|
 |
 | Windows Vista Service Pack 1 / Windows XP Service Pack 2 / Windows 7 Service Pack 1 |  | Intel Core 2 Duo E4300 or AMD Athlon X2 64 3600+ | Intel Core 2 Quad Q6600 or AMD Phenom X3 8400 |  | 1 GB (1.5 GB for Vista) | 2 GB (2.5 GB for Vista) |  | 16 GB of free space | 18 GB of free space |  | NVIDIA GeForce 7900 GS 256 MB or ATi Radeon X1900 256 MB | NVIDIA GeForce 8600 GS 512 MB or ATi Radeon HD 3870 512 MB |  | 100% DirectX 9.0c compliant card |  | Internet connection required for activation and multiplayer |  | 
On 6 August 2008, Rockstar announced that a Microsoft
 Windows version was in development by Rockstar North and Rockstar 
Toronto. The game was originally announced for release in North America 
on 18 November 2008 and in Europe on 21 November 2008 but was later 
pushed back to 2 and 3 December 2008, respectively.
It contains expanded features, including traffic 
density control, draw distance configurations and a replay editor. The 
replay editor allows players to record and edit game clips, videos can 
then be uploaded to Rockstar's Social Club website. It utilises Games 
for Windows - Live for online play and supports 32 players for 
multiplayer. SecuROM protection is utilised and a one time online 
activation is required in order to play the game.
Reception
 Critical reception
 Reception
Aggregate scores
Aggregator
Score
Review scores
Publication
Score
|
|
|
| GameRankings | PS3: 97.05% X360: 96.22%
 PC: 88.48%
 | 
| Metacritic | PS3: 98/100 X360: 98/100
 PC: 90/100
 | 
| GameStats | PS3: 9.8/10 X360: 9.6/10
 PC: 8.5/10
 | 
|
|
| 1UP.com | A+ (PS3/X360) B (PC)
 | 
| Computer and Video Games | 9.4/10 | 
| Edge | 10/10 | 
| Eurogamer | 10/10 (PS3/X360) 9/10 (PC)
 | 
| Game Informer | 10/10 | 
| GamePro | 4.5/5 | 
| Game Revolution | A- | 
| GamesMaster | 93% | 
| GameSpot | 10/10 (PS3/X360) 9/10 (PC)
 | 
| GamesRadar | 9/10 | 
| GameTrailers | 9.8/10 | 
| GameZone | 9/10 | 
| IGN | 10/10 (PS3/X360) 9.2/10 (PC)
 | 
| Official Xbox Magazine (UK) | 10/10 | 
| PC Gamer UK | 92% | 
| PC Gamer US | 92% | 
| PC Zone | 91% | 
| Play Magazine | 8/10 | 
Grand Theft Auto IV has received universal acclaim 
from video game critics. The review aggregators Metacritic rate it as 
the second best game of all time behind The Legend of Zelda: Ocarina of 
Time. Grand Theft Auto IV is the fourth highest rated game on 
Gamerankings and the fifth highest on GameRatio. Ahead of its worldwide 
release, most publications were not sent copies of the game. Instead, 
reviewers had to play the game on Rockstar premises or in booked hotel 
rooms.
The May 2008 issue of Official Xbox Magazine (UK) 
published the first Grand Theft Auto IV review, giving the game the 
maximum score of 10/10. The magazine also stated that the game has an 
"amazingly realistic world; stunning action set pieces; genuinely 
engrossing storyline; hugely entertaining multiplayer;" and that it is 
"vast in every respect." PlayStation Official Magazine (UK) also gave 
the game 10/10 in their May 2008 issue, describing the game as "a 
masterpiece that improves on all GTA's best bits." Xbox World 360 gave 
the game a 98% rating, the highest it has ever given to any game, 
mentioning the game was "everything we were entitled to expect, and yet 
somehow impossibly more." GameSpot gave the game a perfect 10, making it
 the first game since 2001 that GameSpot had rated perfect. The review 
called the game "compelling", with a "plethora of online multiplayer 
features" and stated that GTA IV is "undoubtedly the best Grand Theft 
Auto yet."
Hilary Goldstein of IGN gave the game a 10/10 score, 
with the game earning 10/10 in each individual category: presentation, 
sound, graphics, gameplay, and lasting appeal. It is the first game in 
the publication's history to receive straight-10 subscores across the 
board. Goldstein called the game "just as big a leap forward as Grand 
Theft Auto III, albeit in subtler ways", and said it "sets a new 
benchmark for open-world games", with "no one major weak aspect". 
Goldstein's only serious criticism was for "the occasional flaw in the 
cover system", but the review concluded with the statement that "We 
don't give 10s often—just to games that merit the score."
The British newspaper Daily Star gave it a positive 
review, saying: "This could be a console defining title, one that in 
years to come people will remember as the stand-out of the era." The New
 York Times wrote a favourable review as well, calling it a "violent, 
intelligent, profane, endearing, obnoxious, sly, richly textured and 
thoroughly compelling work of cultural satire disguised as fun." The 
film magazine Empire gave the game a perfect 5/5 in its game reviews 
section, calling it "damn-near perfect".
Despite the almost unanimous praise given to GTA IV, 
the game has received some criticism, particularly its Windows port. A 
review in Ars Technica states that the game "...[is] not perfect. It 
does not deserve unquestioned, unadulterated praise. In many ways, the 
slight regression of the series from San Andreas is surprising: there 
are fewer vehicles, weapons, and story missions, less character 
customisation, and even the size of the city itself is smaller." 
GameSpot noted that there are occasional problems with friendly AI and 
avoiding the police being "a little too easy." There were some minor 
complaints with the game's cover system, which reviewers noted, stumbled
 in box-filled environments and the stickiness of cover points being an 
issue. The occasional presence of noticeable pop-in was also criticised.
In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.
 Commercial success
Shares of Take-Two Interactive gained 3.4% amid 
positive reviews before the game's launch. Scott Hillis of Reuters said 
first week sales of the game were expected to reach $400 million. Some 
observers suggested that GTA IV's success could dampen the box office 
for the 2 May 2008 release of Iron Man, setting a precedent where movie 
studios will begin browsing video game release dates to check for 
conflicts. Matt Richtel of The New York Times said the game's release 
was "expected to be one of the biggest video game debuts ever" and said 5
 million copies of the game were expected to be sold in the first two 
weeks. Analyst Michael Pachter predicted the game would sell 11 to 13 
million units by the end of 2008. Pachter also expected Grand Theft Auto
 IV to represent 3.2% of all U.S. and European software sales for 2008 
and for lifetime sales of the game to reach 16 to 19 million. Analyst 
Evan Wilson predicted that Grand Theft Auto IV would have opening week 
sales of $550 million.
Sales of Grand Theft Auto IV
Date
Volume
Ref
|
|
| 29 April 2008 | 3,600,000 | 
 | 
| 7 May 2008 | 6,000,000 | 
| 31 May 2008 | 8,500,000 | 
 | 
| 16 August 2008 | 10,000,000 | 
 | 
| 31 January 2009 | 13,000,000 | 
 | 
| 3 March 2010 | 15,000,000 | 
 | 
| 8 June 2010 | 17,000,000 | 
 | 
| 19 February 2011 | 20,000,000 | 
 | 
| 14 September 2011 | 22,000,000 | 
 | 
Upon release, Grand Theft Auto IV claimed two 
entertainment industry sales records, posting the best single-day and 
seven-day sales totals for a video game. The game sold more than 3.6 
million copies on its first day of availability, while also selling 6 
million copies in the first week of availability (garnering $500 million
 in sales). In the United Kingdom, the game sold 631,000 copies on its 
first day of release, making it the fastest-selling game in a 24 hour 
period within that region, according to Chart-Track. The previous record
 holder in the UK, Grand Theft Auto: San Andreas, sold 501,000 copies 
within 24 hours. During the first five days of availability, the title 
sold 1.85 million units on the Xbox 360 and 1 million on the PlayStation
 3 in the United States, according to the NPD Group; in the United 
Kingdom the Xbox 360 version sold 514,000 copies and the PlayStation 3 
version sold 413,000, according to Chart-Track. The Xbox 360 and 
PlayStation 3 versions of Grand Theft Auto IV are the fifth and eighth 
best-selling games of 2008 in the United States respectively. The Xbox 
360 version sold in excess of 3.29 million, while the PlayStation 3 
version sold in excess of 1.89 million for a combined 5.18 million 
copies in 2008 in the region. GameStop and EB Games reported that the 
game led in sales the first week after its release, noting that its 
stores in Puerto Rico led all districts in pre-release reservations and 
sales 48 hours after its release.
On 13 May 2008, Grand Theft Auto IV broke the 
Guinness World Records for "Highest grossing video game in 24 hours" and
 "Highest Revenue Generated by an Entertainment Product in 24 Hours". It
 sold 3.6 million copies on day one, which equalled roughly $310 million
 in revenue. For first day sales it also broke the record of 
"Fastest-selling video game in 24 hours", previously held by Halo 3 at 
$170 million, however, its record was broken in November 2009 by Call of
 Duty: Modern Warfare 2.
As of 31 May 2008, the title has sold over 11 million
 copies to retailers and 8.5 million have been sold through to 
consumers, according to Take-Two Interactive. According to the NPD Group
 and GfK Chart-Track, the game has sold 4.711 million units in the US 
and 1.582 million in the UK, for a total of 6.293 million units as of 1 
August 2008. As of 16 August 2008, the title has sold over 10 million 
copies through to consumers, according to Take-Two Interactive. In its 
first four days of availability in Japan, the title sold 133,000 copies 
on the PlayStation 3 and 34,000 on the Xbox 360, according to Media 
Create.
Sales for the Windows version of the game were 
considerably less successful. According to NPD Group the game debuted at
 #7 of their weekly top ten. One week later, the game disappeared 
completely from the top ten published by NPD Group.
On 3 March 2010, Take-Two Games announced that Grand 
Theft Auto IV has sold 15 million units globally. On 9 June 2010, 
Take-Two announced that Grand Theft Auto IV had sold over 17 million 
copies. On 10 March 2011, Take-Two announced that Grand Theft Auto IV 
had sold over 20 million copies and Grand Theft Auto series has now sold
 over 100 million copies. As of September 2011[update], the game had 
sold over 22 million copies.
 Awards
List of awards for Grand Theft Auto IV
|
| Year
Awards
Category
Ref 
|
 
| 2008 | IGN Best of 2008 | Best Action Game | Xbox 360 | 
 |  
| PC | 
 |  
| Overall | 
 |  
| Best Graphics Technology | Xbox 360 | 
 |  
| Best Use of Sound | Overall | 
 |  
| Best Voice Acting | Xbox 360 | 
 |  
| PlayStation 3 | 
 |  
| PC | 
 |  
| Overall | 
 |  
| Best Story | Xbox 360 | 
 |  
| PlayStation 3 | 
 |  
| IGN AU's 10 Best Games of 2008 | Best game of the year | 
 |  
| GameTrailers Game of the Year Awards 2008 | Game of the Year | 
 |  
| Best PlayStation 3 Game | 
 |  
| Best Xbox 360 Game | 
 |  
| Best Action Adventure Game | 
 |  
| Best Story | 
 |  
| GameSpy Game of the Year 2008 | Best Story | 
 |  
| Character of the Year: Brucie | 
 |  
| GameSpot Best of 2008 | Best UK-Developed Game | 
 |  
| Best New Character: Brucie | 
 |  
| Best Xbox 360 Game | 
 |  
| Giant Bomb Golden Anniversary Year-End Awards Extravaganza Spectacular 2008 | Game of the Year | 
 |  
| Best Multiplatform Game | 
 |  
| Kotaku's 2008 Games of the Year Awards | Game of the Year | 
 |  
| Best Writing |  
| TeamXbox Game of the Year Awards 2008 | Best Action/Adventure | 
 |  
| Best Story | 
 |  
| Game of the Year |  
| Spike TV Video Game Awards 2008 | Game of the Year | 
 |  
| Best Action Adventure Game |  
| Best Performance by a Human Male: Michael Hollick as Niko Bellic |  
| 26th Annual Golden Joystick Awards | BBC 1Xtra Soundtrack of the Year | 
 |  
| ARVATO Xbox Game of the Year |  
| G4 G-Phoria 2008 | Best New Character: Niko Bellic | 
 |  
| Best Action Game |  
| Longest Lasting Game, presented by Stride |  
| Electronic Gaming Monthly | Game of the Year | [citation needed] |  
| The New York Times | Game of the Year | 
 |  
| Los Angeles Times | Game of the year | 
 |  
| Time The Top 10 Everything of 2008: Top 10 Video Games | Number 1 video game of 2008 | 
 |  
| 2009 | Entertainment Merchants Association Home Entertainment Awards – Video Games | Action/Adventure Game of the Year | 
 |  
| Video Game of the Year |  | 
 
Michael Hollick, voice of Niko Bellic, won a Spike TV award for "Best Performance by a Human Male"
Following the critical acclaim it received on its 
release, Grand Theft Auto IV has received numerous awards from various 
critics and publications. It received several Game of the Year awards, 
from gaming media outlets such as Spike TV, Giant Bomb, Kotaku, and 
GameTrailers, as well as mainstream publications, like The New York 
Times, the Los Angeles Times, and Time magazine. The game has garnered 
over 40 Game of the Year recognitions from major publications, more than
 any other game that year. GTA IV also received seven nominations at the
 5th British Academy Video Games Awards (BAFTA Games Awards), and three 
nominations at the 9th Annual Game Developers Choice Awards, but did not
 win any of them.
 Controversies
Prior to and since the release of Grand Theft Auto 
IV, the game had been subject to a great deal of controversy, as was the
 case with previous Grand Theft Auto titles. Figures including George 
Galloway, Jack Thompson and Hillary Clinton have criticised the game, as
 have organisations including New York City officials and Mothers 
Against Drunk Driving (MADD). MADD requested ESRB to change the rating 
of the game from "M" for ages seventeen and up to "AO", for adults due 
to the player's ability to drive under the influence of alcohol.
The version of GTA IV released in Australia and New 
Zealand was edited to remove content to allow the game to meet the 
requirements of the Australian classification system. However, the game 
was resubmitted to the New Zealand OFLC by Stan Calif, a 21-year-old 
student who was unhappy that New Zealand received an edited version of 
the game as a result of Australian censorship laws. The unedited version
 was subsequently given an R18 rating and cleared for sale in New 
Zealand. The PC version of Grand Theft Auto IV released in Australia is 
reported to be unedited, identical to that of other international 
releases, under the MA15+ rating. The PS3 and the Xbox 360 versions of 
the game have since been updated to be completely uncensored while the 
complete edition has the console version uncut for the first time at 
retail.
There have been reports in the United Kingdom and the
 United States of crimes perpetrated against people purchasing Grand 
Theft Auto IV, as well as employees of stores selling the game. One of 
these incidents, an attack near a Gamestation store in Croydon, London 
was later reported to be an unrelated argument between two groups of 
people leaving a pub and the story has been referred to as a "media 
panic."
Six teenagers were arrested in June 2008 after 
engaging in a crime spree in New Hyde Park, New York, assaulting and 
robbing several people, and attempting a carjacking. According to 
police, the teens claimed that they were "inspired" by Grand Theft Auto 
IV.
The first downloadable episode The Lost and Damned 
has a brief scene containing full-frontal male nudity, uncommon in video
 games.